Chapter 330.75: Skill List
Chapter 330.75: Skill List
Chapter 330.75 - Skill List
Lots of you have requested a skill list… so why not give it to you now? Enjoy the long list to read or listen to. If you’re on audio, you can skip this part, or you can listen and know exactly what each skill gives.
[ Skill Description - Baking ]
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Baking - Common: The user has a basic understanding of cooking breads, cakes, cupcakes, and an assortment of other treats focused around the baking class. Use of better ingredients will provide better results and potential experience bonuses.
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Okay, that’s it for the skill descriptions, enjoy book seven…
Haha okay, that was purely to mess with audio folks… if you’re reading this, then obviously you knew I was joking.
[Skill Description - Consume ]
*****Consume - Epic Skill: When killing a person, creature, or monster, the skill holder has a chance to consume some of the essence of the one defeated. Health, Stamina, Mana, Stats, and Skills have a chance of being gained. Stats consumed cannot be acquired if current stats are higher. Skills can be upgraded if a higher skill is consumed. No experience may be gained by killing creatures or others. No experience is gained via quests. Consume has a higher chance of consuming bonus stats. The skill also grows in sapient status as the skill ranks up.
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[Skill Description - Shield ]
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Shield - Epic Skill: The user has a fundamental knowledge of all shields. They understand advanced tactics involving shield usage and can negate damage received upon successfully blocking an attack by 25%. Glancing blows can be created, which can reduce damage taken by 50%.
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[Skill Description - Berserker]
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Berserker - Epic Skill: When activated, your strength and attack speed will triple for twenty seconds, but you will be consumed by a controlled rage. If the target is killed before the effect ends, the duration will reset, and the closest enemy will be chosen as the new target. There is no limit to the number of times the duration can be reset. May only be activated once every twelve hours.
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[Skill Description - Elemental Magic Mastery]
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Elemental Magic Mastery - Legendary Skill: This skill provides mastery of all elemental magic, even ones not previously learned. Every attack will successfully hit the location they aim at. Attacks will critically strike and do increased damage. Mastery grants an improved casting speed and ability to cast multiple spells at the same time. Some spells may also be combined for increased damage and effects. This grants an understanding of combination attacks that may be used together. This rank negates defenses through the fifth tier, allowing unreduced damage to occur from attacks. Those who have achieved this mastery can determine how much mana they wish to infuse in a spell and are able to do so at a much faster rate.
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[Skill Description - Stealth]
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Stealth - Epic Skill: The user may activate this skill while not in combat and vanish from sight. The user may still be found by other skills that are not limited to sight. Attacking will remove the user from stealth. Looting and portals may be used while active and will not break it. Duration lasts for forty-five seconds and has a thirty-second cooldown after expiring. May not be activated while wearing plate armor. Must remain crouched while stealthed and moving.
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[Skill Description - Dual Wield ]
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Dual Wield - Epic Skill: The user understands and is able to fight with a weapon in each hand. If their strength is high enough and the handle fits comfortably within their grip, larger swords, axes, and clubs can be wielded at the same time. Combination attacks and parry are granted with two weapons and operate off a combination of this skill rank as well as the user’s weapon skill rank.
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[Skill Description - Sonar]
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Sonar - Epic Skill: This skill is permanently active. Any creature or object within a fifty-yard radius is detectable. All vibrations, movements, and sounds will be detected by this skill. It can nullify invisibility as well as stealth. Improved hearing within the radius of the skill. Ultraloud sonic attacks may disrupt this skill. Line of sight is not required to know how an enemy may attack. Some vibrations can be felt through walls and ceilings, depending upon material of walls or the strength of the vibration.
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[Skill Description - Melee Weapon Mastery]
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Melee Weapon Mastery - Legendary Skill: This skill provides mastery of all melee weapons, even ones not previously learned. Every attack will be more likely to successfully hit the location they aim at. Attacks will almost always critically strike and do increased damage. Mastery grants an improved understanding of combination attacks. This rank negates defenses through the fifth tier, allowing normal damage to occur from attacks. Those who have achieved this rank in weapons mastery will be able to negate defenses and find weak points in any opponent who does not have a similar skill level.
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[Skill Description - Power Strike]
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Power Strike - Legendary Skill: The user’s next melee attack will multiply their strength by 300% and inflict a critical injury. The skill has a twenty-minute cooldown between uses.
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[Skill Description - Backstab]
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Backstab - Epic Skill: This skill provides bonus damage to attacks from behind. A max of 300% bonus damage may be applied if the user is hidden and strikes. The maximum bonus damage is 100% if the user is not hidden. Target type may affect damage done.
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[Skill Description - Evasion]
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Evasion - Epic Skill: The skill provides an increased understanding of evading all forms of attacks. This only applies to attacks that the skill owner is aware of. It may not be used against hidden attacks. Skill grants a usable ability: Parry . Parry will block all frontal and side attacks for eight seconds. Attacks will be stopped, but the power behind the attack cannot be fully mitigated. Some magical spells can be blocked. This ability has a four-hour cooldown.
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[Skill Description - Haste]
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Haste - Uncommon Skill: This activatable skill provides thirty seconds of increased movement speed. With increased speed comes an equal increase in agility. The current bonus is 250%. During this skill use, stamina use is mitigated. Attacking will end the skill. Defending will not end the skill. Has a seventy-two-hour cooldown.
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[ Skill Description - Festering Touch ]
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Festering Touch - Common Skill: The user must touch their opponent with their hand or glove. If they successfully transfer the debuff, their opponent will heal for half of their normal value until dispelled or one minute passes. This has a three-second cooldown and does not stack.
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[Skill Description - Death Magic]
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Death Magic - Rare Skill: Caster has yet to reach the level of corruption required to use this magic. As the corruption level increases, spells will unlock.
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[Skill Description - Conceal Self]
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Conceal Self - Epic Skill: The user may alter every aspect of their status screen as they desire. Name, Race, Level, Stats, and Skills may be set to any system value. Changing, adding, or taking away does not actually affect displayed information. Only an inspection skill higher than this rank may detect the actual status sheet.
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[Skill Description - Regeneration ]
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Regeneration - Epic Skill: This skill allows the user to regain lost hit points at the cost of Mana. 100 Hit Points may be recovered each second at the cost of one Mana. At this rank, the skill may regrow a lost body part or organ at the cost of twenty Mana. Limb regeneration speed is quadrupled. The skill will automatically engage if the user is unconscious unless no Mana points are available.
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[Skill Description - Armored Warrior]
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Armored Warrior - Epic Skill: When activated, the user’s body will be covered in magical armor twice as strong as their current equipment for fifteen seconds. Resistances provided by equipment will also be doubled. Constitution is doubled for durability, and bonus hit points are consumed first. The ability cooldown is twenty-four hours.
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[Skill Description - Intimidation ]
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Intimidation - Legendary Skill: The user can send out an aura up to two hundred yards in diameter, affecting those they want with an overwhelming fear. Anyone who fails this effect will be frozen and unable to move. If they are weak enough they may die. Some items may prevent this effect. Eight-hour cooldown.
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[Skill Description - Bulwark ]
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Bulwark - Epic Skill: When activated, the user’s body will gain the rooted effect. Damage done to them will not cause them to move. A 200% defense bonus is given during the duration of eight seconds. If enough damage is done, the surface that the user is adhered to may be pulled free, causing both the user and chunk of material to be sent flying.
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[Skill Description - Dark Magic ]
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Dark Magic - Rare Skill: The user has a basic understanding of working with magic that removes light and provides other disruptive elements. Most spells in the darkness line will not do large amounts of damage until later ranks but can cause chaos and confusion.
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[Skill Description - Poison Making ]
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Poison Making - Uncommon Skill: The user has an understanding of creating poisons which may be applied to weapons or added to food and drink. Most poisons are of low quality, and using higher-grade materials will not result in their full potential. This ability may or may not provide the user with the ability to recognize certain poisons based on smell.
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[Skill Description - Trap Detection ]
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Trap Detection - Uncommon Skill: The user is keenly aware of their surroundings and can spot mechanisms and other items which may hide a trap. If the user has an affinity to magic they may also be able to sense disturbances within the area around them.
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[ Skill Description - Rampage ]
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Rampage - Epic Skill: Activating this ability grants the user four attacks in the time it takes for one normal attack. May only be used with melee attacks. This ability has a twelve hour cooldown.
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[Skill Description - Weakness ]
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Weakness - Rare Skill: User may apply this to an attack. If the effect is not resisted, it will lower the opponent’s strength by up to fifty percent. Used against higher-level opponents or ones with stronger resistance skills may negate some or all of the ability. Thirty second cooldown.
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[Skill Description - Demonic Magic]
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Demonic Magic - Rare Skill: The caster may activate magic from a different realm, unleashing unholy effects and damage. Curses will persist for thirty minutes, and a random effect will be determined when cast. Damaging bolts of power can be summoned, imparting weakening and other random effects. More information shall be given as the ability is used. Requires two demonic essences per spell.
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[Skill Description - Demonic Summoning]
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Demonic Summoning - Rare Skill: The caster may start a ritual to summon a demonic familiar. A successful summoning will result in a bound demon for one hour per fifty base intelligence. The caster must use blood for the summoning. Their own blood will result in a stronger demon, and the more given will also increase the strength of the familiar. Requires twenty demonic essences per summon. Cooldown of two days between summoning.
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[Skill Description - Demonic Teleportation]
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Demonic Teleportation- Epic Skill: The caster can move through the demonic plane, teleporting within fifteen meters of them. While moving through the plane, all momentum is kept. Some magical barriers will prevent teleportation from going through. Requires one demonic essence per cast. The cooldown is twenty seconds.
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[ Skill Description - Weapon Crafting ]
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Weapon Crafting- Legendary Skill: The user may craft weapons that will be known throughout the ages, provided materials are acquired for such a feat. The weapon crafted has four chances to gain stats or skills, each one having a base sixty percent chance of success.
During crafting, the user has a thirty percent chance to bestow the weapon with an element if the core required is present. May attempt a second element imbuing with a twenty percent chance of success.
Weapons crafted by the user of this skill will always be unable to injure the maker. Weapons crafted will be indestructible except by a weapon of Godly grade. The time required to craft a weapon depends on the materials used. The weapon may be crafted in stages and stored within dimensional pockets to prevent degradation of the process.
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[ Skill Description - Armor Crafting ]
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Armor Crafting- Epic Skill: The user may craft standard armor of exceptional quality. Armor crafted has a twenty percent chance to acquire two different stats. Armor has a five percent chance of being considered indestructible. Materials used may aid in the chance of higher-grade armor. Armor may be stored for one week in dimensional storage during the crafting process without any degradation of the process.
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[Skill Description - Magical Strike]
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Magical Strike - Rare Skill: The user’s next melee attack ignores all armor, dealing damage based on the user’s intelligence. This ability has a one-hour cooldown.
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[Skill Description - Formidable Mind]
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Formidable Mind—Epic Skill: The user is extra resistant to skills, spells, and abilities that attempt to control or alter their mind. When under an effect, the user can decide to activate the ability, freeing them from it. The cooldown is twenty-four hours.
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[Skill Description - Ice Resistance]
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Ice Resistance - Rare Skill: Reduces all damage and effects of cold-related attacks by 40%.
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[Skill Description - Poison Immunity ]
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Poison Immunity - Legendary Skill: User is immune to all poisons of equal or lower rank.
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[ Skill Description - Ranged Mastery ]
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Ranged Mastery - Legendary Skill: This skill provides mastery of all ranged weapons, even ones not previously learned. Every attack will successfully hit the location they aim at. Attacks will critically strike and do increased damage. Mastery grants an improved understanding of combination attacks. With this rank of skill the ability of an Empowered Ranged Attack is granted. This rank negates defenses through the fifth tier, allowing normal damage to occur from attacks. Those who have achieved this rank in weapons mastery will be able to negate defenses and find weak points in any opponent who does not have a similar skill level.
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[Skill Description - Empowered Ranged Attack ]
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Empowered Ranged Attack - Epic: Provides 2x normal damage for one ranged attack. Thirty-minute cooldown.
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[ Skill Description - Engineering & Tinkering Mastery ]
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Engineering & Tinkering Mastery - Epic Skill: This skill provides mastery of all crafting related to automaton, power core weapon creation, as well as robotics. The crafter will be able to make all components required to build and give life to creations when possible. Advanced materials will result in higher quality creations. When crafting Tier A objects there is a 5% chance for a bonus trait or skill to be granted.
When crafting power core weapons there is a thirty-five percent chance that bonus stats may be granted to the weapon. Weapons may have up to two power cores.
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[ Skill Description - Power Core Crafting ]
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Power Core Crafting - Epic Skill: The user may craft power cores from power crystals. These fusions will enable automatons, robotic creations, and power core charged weapons to function. The quality of the power core will determine possible power output. Advanced materials impact the creation rarity. There is a 10% chance to increase the power output of core by 50%.
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[ Skill Description - Negate Death Blow ]
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Negate Death Blow - Legendary Skill: The user will automatically resist all damage done if it would kill them. This ability may not be activated by the user. It will only activate when the system detects a blow that will kill the holder of the skill. If the damage is continuous it will continue to negate the damage until it stops. Damage prevented may be the last strike when critically injured or a single blow while at full health. There is no limit to the damage prevented. All potential injuries from that single attack will also be negated. Has a cooldown of once every thirty days.
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[ Skill Description - Alchemy ]
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Alchemy - Epic Skill: The user may craft standard potions of epic quality. Potions crafted have a twenty-percent chance to be twice as strong as the standard version. Potions have a five percent chance of being considered three times stronger. Materials used may aid in the chance of higher-grade potions. Potions may be stored for one week in dimensional storage during the crafting process without any degradation of the process. Skill also grants the ability to understand the properties of all potions equal to skill rank. Potions above the skill rank may be partially identified.
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[ Skill Description - Magical and Power Core Infused Weapon Creation Crafting ]
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Magical and Power Core Infused Weapon Creation Crafting - Epic Skill: The user is able to mesh both magical, elemental cores and power cores when crafting weapons. There is a 5% chance of the attempt critically failing during the process and ruining all materials.
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[ Skill Description - Protect Ally ]
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Protect Ally - Rare Skill: The user is able to relocate themselves with a thought up to twenty-five yards away, putting themselves in the path of an attack meant for their ally. This action is instant. Cooldown is four hours.
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[ Skill Description - Fire Familiar ]
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Fire Familiar - Epic Skill: The user can summon a fire familiar which will increase the damage of all fire spells by 25%. Has a thirty-minute cooldown between dismissing and resummoning.
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[ Skill Description - Quick Attack ]
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Quick Attack - Epic Skill: The user’s next attack will strike with three times the normal speed. No bonus to damage is granted. Cooldown is eight hours.
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[Skill Description - Acid Resistance]
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Acid Resistance - Rare Skill: Reduces all damage and effects of acid-related attacks by 40%.
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[ Skill Description - Sand Mastery ]
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Sand Mastery - Epic Skill: The user has the ability to control sand. They may change its structure or keep its original form. Once modified beyond its original design, it may not be changed back. There is no limit to the size or shape of what one may design. As long as sand is available and the user has mana, they can construct walls and even buildings. Weapons may also be created and controlled.
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[ Skill Description – Elemental Mana Control ]
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Elemental Mana Control – Rare Skill: The user has the ability and fundamental knowledge of how to control their mana while crafting. This does not convey the ability to always successfully infuse anything they create with elemental magic, but helps improve their chances to do so. The materials used during the crafting process may limit or aid in the use of this ability.
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[ Skill Description - Stone Mastery ]
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Stone Mastery - Epic Skill: The user has the ability to control a variety of stone. Use may change its structure or keep its original form. There is no limit to the size or shape of what one may design. As long as stone is available and the user has mana, they can construct walls and even buildings. Weapons may also be created and controlled.
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[ Skill Description - Ghost Strike ]
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Ghost Strike – Rare Skill: The user’s next attack will appear to be in a different location than where it really is. A ghost image of the attack will hide its true path. Some opponents may have skills or abilities which will nullify the visual affect. .
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[ Skill Description - Wood Mastery ]
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Wood Mastery - Rare Skill: The user has the ability to control a variety of wood. Use may change its structure or keep its original form. There is no limit to the size or shape of what one may design. As long as wood is available and the user has mana, they can construct walls and even buildings. Weapons may also be created and controlled.
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[ Skill Description - Harden Body ]
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Harden Body - Epic Skill: The user’s body takes on a toughness equal to twice their Constitution bonus. Any physical or magical resistance is doubled. Lasts ten seconds. Cooldown is twenty-four hours.
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[ Skill Description - Ultimate Form ]
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Ultimate Form - Rare Skill: The user’s body will evolve into a state of enhanced physical development. Their physical size and strength will be doubled. Upon activating this ability, the user will heal most injuries except for fatal ones to the brain and heart. This state will last for two minutes. Cooldown is seven days.
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[Skill Description - Omnilingualism]
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Omnilingualism - Legendary: You understand almost all languages within the system. The ability to speak them is not granted. Languages which your vocal cords can correctly produce may be spoken. The granting of this skill includes the ability to read and write if your body can produce the written language.
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[Skill Description - Spell Burst ]
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Spell Burst - Rare Skill: Next offensive skill cast will deal twice as much damage. Spell costs 3x as much mana. 1 day cooldown.
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[Skill Description - Arrow Volley ]
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Arrow Volley - Epic Skill: The user can fire an arrow which will split into twenty different fragments, each carrying the same damage bonus, enchantments and any other effects of the arrow. Hits a twenty-yard wide area. Cooldown of one hour.
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[ Skill Description - Blink ]
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Blink - Epic Skill: The user is able to relocate themselves with a thought up to twenty-five yards away. This action is instant. Cooldown is four hours.
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[ Skill Description - Mirrored Image ]
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Mirrored Image - Epic Skill: The user creates an exact duplicate of their current body, wearing a modified version of all equipment and weapons. This clone will act independently after receiving a mental command from the user. No skills will be transferred. Half of current stats and hit points are possessed by the image. Cooldown is twenty-four hours.
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[ Skill Description - Phasing ]
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Phasing - Epic Skill: The user’s body becomes intangible. During this time all physical, magical and energy attacks will miss the target. Psionic and mental attacks can still affect the user. The user may also move through physical objects or enemies. If they are inside a physical object when the ability ends, both targets will sustain damage based on the power level of each object. It is not recommended for the user to attempt passing through objects such as stone and metal as they may find themselves weaker and end up dead. Against organic objects, constitution and other toughness perks will determine if the user or object is destroyed. Lasts five seconds. Cooldown is 12 hours.
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[ Skill Description - Dimensional Space ]
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Dimensional Space - Uncommon Skill: The user has a basic knowledge of dimensional space and is granted a few abilities. One ability granted is being able to access dimensional storage items even when within an area that has restrictions in place for such things. Some areas may be too high level for the user to still access their storage items. The user is also granted the ability to created an 8x8x8 room that can be accessed either in secret or by opening a door to it. Anything within the room will experience time at 1/5th the normal pace. Only the user may activate abilities while inside the dimensional pocket. There are thirty hours of air in the pocket for one average person. Adding multiple people or other races will adjust air quantity accordingly. No natural light is provided within the pocket
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[ Skill Description - System Travel - Block ]
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System Travel - Block - Rare: The user is able to create a space up to one hundred miles that limits the ability of others to activate abilities or use devices that are equal to or lower in skill and grant teleportation. The distance one has the block set for will determine how much mana is required to sustain it. Each hour if there is not enough mana to sustain the distance set, it will shut down the ability automatically.
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[ Skill Description – Dispel Magic ]
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Dispel Magic - Rare: The user is able to activate this ability to negate all magical enchantments or to cancel out abilities that are currently in use within a ten-yard range. The user is able to select those they wish to affect. Any ability or spell that is within range and one tier higher may be canceled. The intelligence stat plays a role in determining the potential success when affecting higher ranked skills, abilities, or magical enchantments.
Permanent enchantments may not be canceled. Eight-hour cooldown.
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[ Skill Description - System Travel - Planetary ]
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System Travel - Planetary - Common: The user is able to travel between planets they have visit once a month. Travel is instantaneous. Anyone or anything they are touching may be transported with them provided they have the strength to carry the object. In order to add other locations to travel to, the user must find another means of arriving on the planet. One location may be set for arrival on the planet. Location may be changed once a month. Unable to use this skill to travel to the arrival point on the current planet. Some abilities and locations will prohibit travel to planets.
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[ Skill Description - Planetary Travel - Waypoints ]
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Planetary Travel - Waypoints - Uncommon: The user creates four waypoints on any planet they have visited. While on that planet they may move between those waypoints. Travel is instantaneous. Anyone or anything they are touching may be transported with them, provided they have the strength to carry the object. Waypoints may be changed but require two weeks to be reset. No waypoint may be within ten miles of another. Each waypoint may only be visited twice per 24 hours. Some abilities and locations will prohibit travel to waypoints.
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